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Flatout 2 review
Flatout 2 review









flatout 2 review
  1. FLATOUT 2 REVIEW DRIVER
  2. FLATOUT 2 REVIEW UPGRADE

FLATOUT 2 REVIEW DRIVER

Drive your car down a ramp, and eject the driver sending him flying through the air. High jump, bowling, curling, darts, soccer, the premise of each of these games is essentially the same. Finally, the game offers up a variety of stunt modes, although these feel more gimmicky then otherwise. You'll earn points for every hit on an opponent as well you'll get bonus points for finishing them off. The destruction derby is where you take to an open area and attempt to lay the smack down on everyone, while keeping your car from blowing up in a pile of smoldering steel. The race is fairly straightforward, an all out brawl towards the start/finish line.

FLATOUT 2 REVIEW UPGRADE

The upgrade menu is fairly simplistic, but at the same time keeps the emphasis on the destructive gameplay itself.Īs mentioned previously, you'll compete in three different types of events.

flatout 2 review

You also earn credits for every hit that you lay on an opponent, anytime you give them a taste of your front bumper. You'll earn credits through a variety of means, by winning a race, having the fastest lap, or being the best wrecker, among others. From the garage, you can upgrade your car with the credits earned, or simply buy a new car from the shop. In career mode, you'll start out with a beater of a car, and progress through various events races, stunts, and destruction derbies. Multiplayer wise, FlatOut 2 offers up a variety of modes, party mode, split screen racing, and Xbox Live support. It's been a good number of years since I've been able to sink my teeth into another true to its roots destructible racer - how does FlatOut 2 standup to this seemingly impossible task?įlatOut 2 is fairly deep in terms of options and modes of play. Bashed heavily by critics - DD64 was another game that I wasted hundreds of hours on. Later came the Nintendo 64 version by Looking Glass, Destriction Derby 64. Established franchises like Criterion's Burnout focus more on the high-octane insane crashes while other games like Microsoft's Forza (albeit a racing simulation) implement a realistic damage model. These titles really established the destructible racer as a genre - since then it's branched into subgenres, but in the end Pgynosys started it all. I can remember wasting hundreds of hours playing the Destruction Derby series developed by Reflections and published by Psygnosis (now SCE Studio Liverpool) in MS-DOS mode on my PC. The mid-1990's were a good time for the racing genre.











Flatout 2 review